Gladihoppers Game
Click to load the Gladihoppers Game game
Tap “Play Now” to load Gladihoppers, then go fullscreen to read range and stances more clearly.
I love Gladihoppers for its ragdoll swings and stance swaps. Matches mix humor and tactics: I poke in fast stance, then swap to heavy stance to finish. Gladihoppers lets me choose sword, mace, axe, spear, or two-handers—each feels different because physics matter. Shots can wobble if I mistime jumps, so I keep feet planted before big swings. If you enjoy knockbacks in Ragdoll Hit, Gladihoppers delivers similar pop with shields and spears.
Classes keep it varied: swordsman for balance, maceman for guard breaks, axeman for bursts, spearman for reach, paladin for armor, fanatic for risk, and berserker for raw damage. Career mode grows a rookie into a legend; Quick Fight is my warmup, Multiplayer is the real test.
I move with WASD, attack with arrow keys, and throw spears with E (on PC). Gladihoppers rewards range control: I stand at tip range for spears, mid-range for swords, and close for maces. Two stances matter—fast stance to probe, heavy stance to crack armor. I mix high/low swings to break blocks. In Multiplayer, I watch jump arcs; landing with a heavy swing can stun, but whiffing opens me up.
Upgrade priorities: Strength first for kill pressure, then Armor to survive trades. I repair gear instead of buying new early—cheaper and keeps my stats rolling.
Weapon feel:
Yes. Gladihoppers runs in-browser. If a filter nags, refresh and hit Play Now; fullscreen improves visibility.
On PC, press E. On mobile, tap and drag to throw. Throw when foes are off-balance to secure hits.
Strength first, then Armor. Damage wins trades; Armor keeps you alive after risky swings.
Yes. Use the ⛶ Full Screen button under the embed. After exiting, the button returns so you can re-enter.
Fast stance to probe and force blocks; heavy stance to break guards or punish whiffs. Mix high/low to open defenses.